12. Menu Systems and Input Axis II
07 L Menu Systems And Input Axis Part2
If you're an Oculus Rift user, reviewer David Fierstein has devised a way to use the Rift thumbstick for swiping instead of the touchpad on the Vive. Here are the three changes you would need to make to the code:
1) Add a boolean to the class, which is false unless an Oculus device is being used.
private bool oculus;
2) Add the following to the Start method, which sets the bool oculus to true if Oculus Rift is detected (the word ‘Oculus’ is found in the model name)
if (UnityEngine.XR.XRDevice.model.Contains("Oculus"))
{
oculus = true;
} else
{
oculus = false;
}
3) in the Update method, under where it might say:
touchCurrent = device.GetAxis(Valve.VR.EVRButtonId.k_EButton_SteamVR_Touchpad).x;
Replace this code:
distance = touchCurrent - touchLast;
touchLast = touchCurrent;
swipeSum += distance;
With this code:
if (oculus)
{
swipeSum = touchCurrent;
} else
{
distance = touchCurrent - touchLast;
touchLast = touchCurrent;
swipeSum += distance;
}
The images below show the changes in context in HandInteraction.cs
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